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We are a team seeking for an experienced UE5 programmer with a strong background in multiplayer, vehicle mechanics for our upcoming multiplayer shooter game project. You will have access to all necessary materials, including the UE project files and 3D models, when required. A team will work with you in order to sustain your work. This is a long therm job if we will be satisfied from your first milestone work. Your primary responsibility will be to implement and refine player and vehicle interactions and ensure optimal performance within the game environment. If you have a passion for game development and a solid understanding of Unreal Engine 5, we would love to hear from you! Often you will be required to add features starting from existing ones. Please consider that milestone will be released after we test a build project in multiplayer environment. What do we want for first milestone: - creation of 4 additional classes (just duplicating existing ones) - limitation of buildable structures for each class, starting from existing ones - import of ready da/night system from another project (this is already finished, you just need to port in the other project - adding of 2 weapons (there is an extensive pdf file with documentation for implementing), M249 and RPG, everything will be provided by us, you will have to focus on coding - adding of 4 buildings to the system (artillery, machinegun nest, illuminating mortar, satchel charge). Same of before, everything will be provided by us + you can reuse piece of existinng code - simple suppression system (blur camera when player hitbox is hit several time in a given time) **Relevant Skills:** - Unreal Engine 5 - C++ Programming - Vehicle Physics and Mechanics - Game Development - Problem-Solving Skills - multiplayer / replication
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