Gameplay Systems Architect

New

Skills

AtomEngine C++ Client/server architecture Gameplay systems architecture GDScript Godot Latency optimization Mentorship State replication Technical documentation

We are seeking a Staff Game Play Engineer to lead the gameplay systems architecture for our innovative project, Battle Road. As part of an all-remote team, you will collaborate with designers and project managers to develop and optimize gameplay systems, ensuring a seamless experience for players. This role is crucial for shaping the future of AtomEngine and defense simulations.

Key Responsibilities
  • Drive gameplay systems architecture across AtomEngine.
  • Provide architectural input for multiple concurrent projects.
  • Collaborate with cross-functional teams to shape features from concept to delivery.
  • Implement and optimize gameplay systems using Godot, GDScript, and C++.
  • Design client/server architecture with a focus on state replication and scalability.
  • Mentor junior engineers and produce clear technical documentation.
Required Skills & Qualifications
  • 7+ years of experience in game engine or gameplay engineering.
  • Proficiency in Godot, Unity, Unreal, or custom engines.
  • Experience with live service games at scale.
  • Strong track record of raising engineering quality and velocity.
  • U.S. Citizenship required due to federal contract.

No forms. Your profile is generated instantly.

Job Type: Remote

Salary: Not Disclosed

Experience: Entry

Duration: Months

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