Character Art Development Manager

New

Skills

Character Art Production Flow Maya PBR Shading Perforce ShotGrid Substance Painter Unreal Engine Vendor Management ZBrush

The Character Art External Development Manager will serve as the primary liaison between Insomniac and external vendors, ensuring the effective communication and management of character art production. This role is critical in overseeing asset pipelines and coordinating with internal teams to deliver high-quality assets ready for engine implementation.

Key Responsibilities
  • Create and review asset briefs for external development character art.
  • Manage asset pipelines across milestone cycles using Flow.
  • Coordinate handoffs to internal teams for engine-ready assets.
  • Collaborate with Project Directors to maintain vendor budgets.
  • Facilitate Zoom meetings with vendor studios for asset reviews.
  • Identify schedule risks and propose mitigation strategies.
Required Skills & Qualifications
  • 5+ years of experience in character art production for AAA games or films.
  • Experience managing external vendors, including briefs and formal reviews.
  • Shipped at least one AAA title with external development involvement.
  • Strong understanding of the full character art pipeline: ZBrush, Maya, Substance Painter.
  • Proficiency in PBR shading and materials exported to Unreal Engine.
  • Familiarity with Flow/ShotGrid for production tracking.
  • Experience with Perforce or equivalent version control systems.
  • Understanding of rigging, animation, and design constraints.

No forms. Your profile is generated instantly.

Job Type: Remote

Salary: Not Disclosed

Experience: Entry

Duration: Months

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