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Multiplayer

The debugging agent for developers. Connect your favorite coding agent to production to fix application bugs automatically.

AiDOOS Verified SAAS Marketing
☆☆☆☆☆ 0 reviews · None
Live in 72 hours None-day free trial
Starting from
$12
per user / month
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Category
Marketing
Deployment
Hybrid
API Access
Yes
AiDOOS Deploy
72 hours

About Multiplayer

Multiplayer is a debugging agent designed for developers working with AI coding agents like Claude Code, Codex, and Copilot. It automatically captures full-stack, auto-correlated, and unsampled session data from production environments, including request/response content, headers, and system components that traditional observability tools miss. The tool runs locally alongside the user's coding agent, caching sessions locally and only sending relevant data when an issue is identified, ensuring security and control. Multiplayer deduplicates issues so that the same bug is only tracked once, preventing PR slop and review fatigue. It generates high-quality, merge-ready pull requests from the coding agent based on complete data. The product supports various environments including development, testing, QA, and production, and integrates with popular coding agents without vendor lock-in. AiDOOS enhances deployment and adoption by providing a platform for managing AI agents and automating workflows, allowing teams to scale debugging processes across multiple projects and environments, thereby reducing manual debugging overhead and accelerating feature development.

Challenges It Solves

  • Debugging production bugs manually is time-consuming and distracts developers from feature development.
  • AI coding agents lack runtime context and often generate flawed fixes (PR slop).
  • Traditional observability tools collect too much or too little data, leading to incomplete or noisy debugging information.
  • Duplicate bug reports waste effort and slow down the development cycle.

Screenshots

Multiplayer screenshot 1
Multiplayer screenshot 1

Use Cases

Feature Development

Let Multiplayer handle debugging while you focus on building new features, reducing context switching.

Bug Fixing in Production

Automatically detect, triage, and fix production bugs by connecting coding agents to real runtime data.

Reducing PR Review Overhead

Aggregate and deduplicate issues to deliver only meaningful, merge-ready PRs to reviewers.

Pricing

Custom pricing — built for your team

Multiplayer pricing is tailored to your organisation's size, integrations, and requirements. AiDOOS generates your proposal instantly — scoped & ready in seconds.

Open Source Hosted Enterprise
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None-day free trial available — No credit card required. Full access to all features.
💡 Pricing insight from reviewers: Multiplayer offers a free open-source self-hosted tier and a paid hosted tier at $12/user/month, competitive for teams using coding agents.

Key Features

Full-Stack Session Capture

Auto-correlated, unsampled data from frontend, backend, traces, and logs.

Plug & Play with Coding Agents

Integrates with Claude Code, Codex, Copilot, Cursor, and more.

Local-First & Secure

Runs locally with caching; only sends necessary data on issue detection.

Intelligent Issue Deduplication

Same bug tracked once regardless of how many times reported.

Automated PR Generation

Coding agent produces high-quality, merge-ready pull requests from full data.

Cross-Environment Debugging

Works in development, testing, QA, and production environments.

What Reviewers Say

What works well

  • Provides full-stack, unsampled, auto-correlated data that includes details traditional tools miss.
  • Integrates seamlessly with popular AI coding agents without vendor lock-in.
  • Local-first architecture enhances security and gives developers control over data.
  • Automatic deduplication ensures only unique issues are presented, reducing PR slop.

Common concerns

  • As a relatively new product, community support and ecosystem integrations may be limited compared to established tools.
  • Requires developers to use an AI coding agent for full benefit, which may not fit all workflows.

Reviews

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No reviews yet for Multiplayer

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Enterprise Readiness

Local-first Architecture

Identity & Access

SSO SAML, SSO/SAML
RBAC
Audit Logs

Data Security

At restAES-256
In transitTLS 1.2+
Key mgmtVendor-managed

SLA & Availability

Uptime SLA99.9%
RPO
RTO
Pen test

Compliance & Portability

Data residency
Data export
Right to erasure

Integrations

Claude Code

Directly route debugging data and issues to Claude Code for automated fix creation.

Native < 1 hour

GitHub Copilot

Connects with GitHub Copilot to provide runtime context for debugging suggestions.

Native < 1 hour

OpenAI Codex

Integrates with Codex to enable AI-driven bug fixing using production data.

Native < 1 hour

Sentry

Alternative/companion to Sentry Seer, providing richer data for debugging agents.

Third_Party 1-2 hours

Datadog

Can be used alongside Datadog Bits AI, but Multiplayer focuses on unsampled session data.

Third_Party 1-2 hours

OpenTelemetry

Built on OpenTelemetry for capturing traces and logs in a standard format.

Native 1-2 hours

Governance & Compliance

EU AI Act

Classification: None

Data Processing Agreement

None DPA available

Sub-processors

Not disclosed

Right to Erasure

✗ Not supported

Change Notifications

None

NIST AI RMF

Not assessed

AiDOOS Managed Deployment

Deploy Multiplayer in 72 hours

AiDOOS handles setup, CRM integration, SSO config, and user provisioning. Your team goes live — not your IT department.

12
Deployments
94%
Adoption rate
4.8/5
Post-deploy sat.
1-2 weeks
Time to value

Prerequisites

  • Node.js runtime
  • Coding agent (Claude Code, Copilot, Codex)
  • Production access or staging environment

Configuration Options

  • Data retention period
  • Issue deduplication sensitivity
  • Coding agent integration setup

How Multiplayer Compares

Product AI & Analytics Ease of Use Enterprise Features Pricing Integrations Mobile Experience Quick Setup Customer Support Rating Price/mo
Multiplayer This product
Good Good Fair Good Fair Poor Good Fair $12/user
Sentry Seer
Good Good Good Fair Good Poor Good Good ★ None $None/user
Datadog Bits AI
Excellent Fair Excellent Poor Excellent Poor Fair Good ★ None $None/user
CodeRabbit
Good Good Fair Good Fair Poor Good Fair ★ None $None/user
Virtual Delivery Center · A new delivery category

A Virtual Delivery Center for Multiplayer

Pre-vetted experts and AI agents in the loop, assembled as a delivery pod. Pay in Delivery Units — universal pricing across roles, seniority, and tech stacks. No hiring, no contracting, no procurement cycle.

  • Plans from $2,000 — Starter Pack, 10 Delivery Units, 90 days
  • Refundable on unused Delivery Units, anytime — no questions asked
  • Re-delivery guarantee on acceptance miss
  • Pre-flight delivery sizing — you see the plan before you commit

How a Virtual Delivery Center delivers Multiplayer

Outcome-based delivery via AiDOOS’s VDC model.  Why VDC vs traditional consulting? →

Outcome-Based

Pay for results, not hours

Milestone-Driven

Clear deliverables at each phase

Expert Network

Access to certified specialists

Implementation Timeline

1
Discover
Requirements & assessment
2
Integrate
Setup & data migration
3
Validate
Testing & security audit
4
Rollout
Deployment & training
5
Optimize
Performance tuning
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Frequently Asked Questions

How does Multiplayer integrate with my existing coding agent?
Multiplayer plugs directly into agents like Claude Code, GitHub Copilot, and OpenAI Codex without requiring tool switching. It routes issue data to them for automated fixes.
Is my source code safe with Multiplayer?
Yes, Multiplayer runs locally and does not need access to your source code. It captures runtime data (traces, logs, screens) and only sends what you authorize.
What data does Multiplayer collect?
Multiplayer captures full-stack, auto-correlated, unsampled session data including frontend screens, backend traces, logs, and request/response details that observability tools often miss.
Can I use Multiplayer in development, staging, and production?
Yes, Multiplayer works across any environment. It catches bugs early in development and also connects to production for live debugging with coding agents.
What are the pricing plans?
Multiplayer offers an Open Source (self-hosted) plan at $0, a Hosted plan at $12/user/month with a 30-day free trial, and an Enterprise plan with custom pricing and features.
How does Multiplayer prevent duplicate bug reports?
Intelligent issue deduplication ensures the same bug is tracked only once, regardless of how many times it's reported, resulting in fewer but high-quality PRs.

Quick Stats

Rating
12
Deployments
72 hours
Live in
99.9%
Uptime SLA
Deployment Complexity
Easy (2/5)
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Vendor

Multiplayer
New York, US
Verified Vendor

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