This is one stop global knowledge base where you can learn about all the products, solutions and support features.
This section will give you an overview of the React codebase organization, its conventions, and the implementation.
If you want to contribute to React we hope that this guide will help you feel more comfortable making changes.
We don’t necessarily recommend any of these conventions in React apps. Many of them exist for historical reasons and might change with time.
After cloning the React repository, you will see a few top-level folders in it:
packages
contains metadata (such as
package.json
) and the source code (
src
subdirectory) for all packages in the React repository.
If your change is related to the code, the
src
subdirectory of each package is where you’ll spend most of your time.
fixtures
contains a few small React test applications for contributors.
build
is the build output of React. It is not in the repository but it will appear in your React clone after you build it for the first time.
The documentation is hosted in a separate repository from React.
There are a few other top-level folders but they are mostly used for the tooling and you likely won’t ever encounter them when contributing.
We don’t have a top-level directory for unit tests. Instead, we put them into a directory called
__tests__
relative to the files that they test.
For example, a test for
setInnerHTML.js
is located in
__tests__/setInnerHTML-test.js
right next to it.
The React codebase uses
console.error
to display warnings:
if (__DEV__) {
console.error('Something is wrong.');
}
Warnings are only enabled in development. In production, they are completely stripped out. If you need to forbid some code path from executing, use
invariant
module instead:
var invariant = require('invariant');
invariant(
2 + 2 === 4,
'You shall not pass!'
);
The invariant is thrown when the
invariant
condition is
false
.
“Invariant” is just a way of saying “this condition always holds true”. You can think about it as making an assertion.
It is important to keep development and production behavior similar, so
invariant
throws both in development and in production. The error messages are automatically replaced with error codes in production to avoid negatively affecting the byte size.
You can use
__DEV__
pseudo-global variable in the codebase to guard development-only blocks of code.
It is inlined during the compile step, and turns into
process.env.NODE_ENV !== 'production'
checks in the CommonJS builds.
For standalone builds, it becomes
true
in the unminified build, and gets completely stripped out with the
if
blocks it guards in the minified build.
if (__DEV__) {
// This code will only run in development.
}
We recently started introducing Flow checks to the codebase. Files marked with the
@flow
annotation in the license header comment are being typechecked.
We accept pull requests adding Flow annotations to existing code. Flow annotations look like this:
ReactRef.detachRefs = function(
instance: ReactInstance,
element: ReactElement | string | number | null | false,
): void {
// ...
}
When possible, new code should use Flow annotations.
You can run
yarn flow
locally to check your code with Flow.
React is a monorepo. Its repository contains multiple separate packages so that their changes can be coordinated together, and issues live in one place.
The “core” of React includes all the top-level
React
APIs, for example:
React.createElement()
React.Component
React.Children
React core only includes the APIs necessary to define components. It does not include the reconciliation algorithm or any platform-specific code. It is used both by React DOM and React Native components.
The code for React core is located in
packages/react
in the source tree. It is available on npm as the
react
package. The corresponding standalone browser build is called
react.js
, and it exports a global called
React
.
React was originally created for the DOM but it was later adapted to also support native platforms with React Native. This introduced the concept of “renderers” to React internals.
Renderers manage how a React tree turns into the underlying platform calls.
Renderers are also located in
packages/
:
ReactDOM
APIs and is available as
react-dom
npm package. It can also be used as standalone browser bundle called
react-dom.js
that exports a
ReactDOM
global.
The only other officially supported renderer is
react-art
. It used to be in a separate GitHub repository but we moved it into the main source tree for now.
Note:
Technically the
react-native-renderer
is a very thin layer that teaches React to interact with React Native implementation. The real platform-specific code managing the native views lives in the React Native repository together with its components.
Even vastly different renderers like React DOM and React Native need to share a lot of logic. In particular, the reconciliation algorithm should be as similar as possible so that declarative rendering, custom components, state, lifecycle methods, and refs work consistently across platforms.
To solve this, different renderers share some code between them. We call this part of React a “reconciler”. When an update such as
setState()
is scheduled, the reconciler calls
render()
on components in the tree and mounts, updates, or unmounts them.
Reconcilers are not packaged separately because they currently have no public API. Instead, they are exclusively used by renderers such as React DOM and React Native.
The “stack” reconciler is the implementation powering React 15 and earlier. We have since stopped using it, but it is documented in detail in the next section.
The “fiber” reconciler is a new effort aiming to resolve the problems inherent in the stack reconciler and fix a few long-standing issues. It has been the default reconciler since React 16.
Its main goals are:
render()
.
You can read more about React Fiber Architecture here and here. While it has shipped with React 16, the async features are not enabled by default yet.
Its source code is located in
packages/react-reconciler
.
React implements a layer over native events to smooth out cross-browser differences. Its source code is located in
packages/react-dom/src/events
.
Read the next section to learn about the pre-React 16 implementation of reconciler in more detail. We haven’t documented the internals of the new reconciler yet.
This section is a collection of implementation notes for the stack reconciler.
It is very technical and assumes a strong understanding of React public API as well as how it’s divided into core, renderers, and the reconciler. If you’re not very familiar with the React codebase, read the codebase overview first.
It also assumes an understanding of the differences between React components, their instances, and elements.
The stack reconciler was used in React 15 and earlier. It is located at src/renderers/shared/stack/reconciler.
Paul O’Shannessy gave a talk about building React from scratch that largely inspired this document.
Both this document and his talk are simplifications of the real codebase so you might get a better understanding by getting familiar with both of them.
The reconciler itself doesn’t have a public API. Renderers like React DOM and React Native use it to efficiently update the user interface according to the React components written by the user.
Let’s consider the first time you mount a component:
const root = ReactDOM.createRoot(rootEl);
root.render(<App />);
root.render
will pass
<App />
along to the reconciler. Remember that
<App />
is a React element, that is, a description of
what
to render. You can think about it as a plain object:
console.log(<App />);
// { type: App, props: {} }
The reconciler will check if
App
is a class or a function.
If
App
is a function, the reconciler will call
App(props)
to get the rendered element.
If
App
is a class, the reconciler will instantiate an
App
with
new App(props)
, call the
componentWillMount()
lifecycle method, and then will call the
render()
method to get the rendered element.
Either way, the reconciler will learn the element
App
“rendered to”.
This process is recursive.
App
may render to a
<Greeting />
,
Greeting
may render to a
<Button />
, and so on. The reconciler will “drill down” through user-defined components recursively as it learns what each component renders to.
You can imagine this process as a pseudocode:
function isClass(type) {
// React.Component subclasses have this flag
return (
Boolean(type.prototype) &&
Boolean(type.prototype.isReactComponent)
);
}
// This function takes a React element (e.g. <App />)
// and returns a DOM or Native node representing the mounted tree.
function mount(element) {
var type = element.type;
var props = element.props;
// We will determine the rendered element
// by either running the type as function
// or creating an instance and calling render().
var renderedElement;
if (isClass(type)) {
// Component class
var publicInstance = new type(props);
// Set the props
publicInstance.props = props;
// Call the lifecycle if necessary
if (publicInstance.componentWillMount) {
publicInstance.componentWillMount();
}
// Get the rendered element by calling render()
renderedElement = publicInstance.render();
} else {
// Component function
renderedElement = type(props);
}
// This process is recursive because a component may
// return an element with a type of another component.
return mount(renderedElement);
// Note: this implementation is incomplete and recurses infinitely!
// It only handles elements like <App /> or <Button />.
// It doesn't handle elements like <div /> or <p /> yet.
}
var rootEl = document.getElementById('root');
var node = mount(<App />);
rootEl.appendChild(node);
Note:
This really is a pseudo-code. It isn’t similar to the real implementation. It will also cause a stack overflow because we haven’t discussed when to stop the recursion.
Let’s recap a few key ideas in the example above:
App
) and the props.
App
) can be classes or functions but they all “render to” elements.
<App />
).
This process would be useless if we didn’t render something to the screen as a result.
In addition to user-defined (“composite”) components, React elements may also represent platform-specific (“host”) components. For example,
Button
might return a
<div />
from its render method.
If element’s
type
property is a string, we are dealing with a host element:
console.log(<div />);
// { type: 'div', props: {} }
There is no user-defined code associated with host elements.
When the reconciler encounters a host element, it lets the renderer take care of mounting it. For example, React DOM would create a DOM node.
If the host element has children, the reconciler recursively mounts them following the same algorithm as above. It doesn’t matter whether children are host (like
<div><hr /></div>
), composite (like
<div><Button /></div>
), or both.
The DOM nodes produced by the child components will be appended to the parent DOM node, and recursively, the complete DOM structure will be assembled.
Note:
The reconciler itself is not tied to the DOM. The exact result of mounting (sometimes called “mount image” in the source code) depends on the renderer, and can be a DOM node (React DOM), a string (React DOM Server), or a number representing a native view (React Native).
If we were to extend the code to handle host elements, it would look like this:
function isClass(type) {
// React.Component subclasses have this flag
return (
Boolean(type.prototype) &&
Boolean(type.prototype.isReactComponent)
);
}
// This function only handles elements with a composite type.
// For example, it handles <App /> and <Button />, but not a <div />.
function mountComposite(element) {
var type = element.type;
var props = element.props;
var renderedElement;
if (isClass(type)) {
// Component class
var publicInstance = new type(props);
// Set the props
publicInstance.props = props;
// Call the lifecycle if necessary
if (publicInstance.componentWillMount) {
publicInstance.componentWillMount();
}
renderedElement = publicInstance.render();
} else if (typeof type === 'function') {
// Component function
renderedElement = type(props);
}
// This is recursive but we'll eventually reach the bottom of recursion when
// the element is host (e.g. <div />) rather than composite (e.g. <App />):
return mount(renderedElement);
}
// This function only handles elements with a host type.
// For example, it handles <div /> and <p /> but not an <App />.
function mountHost(element) {
var type = element.type;
var props = element.props;
var children = props.children || [];
if (!Array.isArray(children)) {
children = [children];
}
children = children.filter(Boolean);
// This block of code shouldn't be in the reconciler.
// Different renderers might initialize nodes differently.
// For example, React Native would create iOS or Android views.
var node = document.createElement(type);
Object.keys(props).forEach(propName => {
if (propName !== 'children') {
node.setAttribute(propName, props[propName]);
}
});
// Mount the children
children.forEach(childElement => {
// Children may be host (e.g. <div />) or composite (e.g. <Button />).
// We will also mount them recursively:
var childNode = mount(childElement);
// This line of code is also renderer-specific.
// It would be different depending on the renderer:
node.appendChild(childNode);
});
// Return the DOM node as mount result.
// This is where the recursion ends.
return node;
}
function mount(element) {
var type = element.type;
if (typeof type === 'function') {
// User-defined components
return mountComposite(element);
} else if (typeof type === 'string') {
// Platform-specific components
return mountHost(element);
}
}
var rootEl = document.getElementById('root');
var node = mount(<App />);
rootEl.appendChild(node);
This is working but still far from how the reconciler is really implemented. The key missing ingredient is support for updates.
The key feature of React is that you can re-render everything, and it won’t recreate the DOM or reset the state:
root.render(<App />);
// Should reuse the existing DOM:
root.render(<App />);
However, our implementation above only knows how to mount the initial tree. It can’t perform updates on it because it doesn’t store all the necessary information, such as all the
publicInstance
s, or which DOM
node
s correspond to which components.
The stack reconciler codebase solves this by making the
mount()
function a method and putting it on a class. There are drawbacks to this approach, and we are going in the opposite direction in the ongoing rewrite of the reconciler. Nevertheless this is how it works now.
Instead of separate
mountHost
and
mountComposite
functions, we will create two classes:
DOMComponent
and
CompositeComponent
.
Both classes have a constructor accepting the
element
, as well as a
mount()
method returning the mounted node. We will replace a top-level
mount()
function with a factory that instantiates the correct class:
function instantiateComponent(element) {
var type = element.type;
if (typeof type === 'function') {
// User-defined components
return new CompositeComponent(element);
} else if (typeof type === 'string') {
// Platform-specific components
return new DOMComponent(element);
}
}
First, let’s consider the implementation of
CompositeComponent
:
class CompositeComponent {
constructor(element) {
this.currentElement = element;
this.renderedComponent = null;
this.publicInstance = null;
}
getPublicInstance() {
// For composite components, expose the class instance.
return this.publicInstance;
}
mount() {
var element = this.currentElement;
var type = element.type;
var props = element.props;
var publicInstance;
var renderedElement;
if (isClass(type)) {
// Component class
publicInstance = new type(props);
// Set the props
publicInstance.props = props;
// Call the lifecycle if necessary
if (publicInstance.componentWillMount) {
publicInstance.componentWillMount();
}
renderedElement = publicInstance.render();
} else if (typeof type === 'function') {
// Component function
publicInstance = null;
renderedElement = type(props);
}
// Save the public instance
this.publicInstance = publicInstance;
// Instantiate the child internal instance according to the element.
// It would be a DOMComponent for <div /> or <p />,
// and a CompositeComponent for <App /> or <Button />:
var renderedComponent = instantiateComponent(renderedElement);
this.renderedComponent = renderedComponent;
// Mount the rendered output
return renderedComponent.mount();
}
}
This is not much different from our previous
mountComposite()
implementation, but now we can save some information, such as
this.currentElement
,
this.renderedComponent
, and
this.publicInstance
, for use during updates.
Note that an instance of
CompositeComponent
is not the same thing as an instance of the user-supplied
element.type
.
CompositeComponent
is an implementation detail of our reconciler, and is never exposed to the user. The user-defined class is the one we read from
element.type
, and
CompositeComponent
creates an instance of it.
To avoid the confusion, we will call instances of
CompositeComponent
and
DOMComponent
“internal instances”. They exist so we can associate some long-lived data with them. Only the renderer and the reconciler are aware that they exist.
In contrast, we call an instance of the user-defined class a “public instance”. The public instance is what you see as
this
in the
render()
and other methods of your custom components.
The
mountHost()
function, refactored to be a
mount()
method on
DOMComponent
class, also looks familiar:
class DOMComponent {
constructor(element) {
this.currentElement = element;
this.renderedChildren = [];
this.node = null;
}
getPublicInstance() {
// For DOM components, only expose the DOM node.
return this.node;
}
mount() {
var element = this.currentElement;
var type = element.type;
var props = element.props;
var children = props.children || [];
if (!Array.isArray(children)) {
children = [children];
}
// Create and save the node
var node = document.createElement(type);
this.node = node;
// Set the attributes
Object.keys(props).forEach(propName => {
if (propName !== 'children') {
node.setAttribute(propName, props[propName]);
}
});
// Create and save the contained children.
// Each of them can be a DOMComponent or a CompositeComponent,
// depending on whether the element type is a string or a function.
var renderedChildren = children.map(instantiateComponent);
this.renderedChildren = renderedChildren;
// Collect DOM nodes they return on mount
var childNodes = renderedChildren.map(child => child.mount());
childNodes.forEach(childNode => node.appendChild(childNode));
// Return the DOM node as mount result
return node;
}
}
The main difference after refactoring from
mountHost()
is that we now keep
this.node
and
this.renderedChildren
associated with the internal DOM component instance. We will also use them for applying non-destructive updates in the future.
As a result, each internal instance, composite or host, now points to its child internal instances. To help visualize this, if a function
<App>
component renders a
<Button>
class component, and
Button
class renders a
<div>
, the internal instance tree would look like this:
[object CompositeComponent] {
currentElement: <App />,
publicInstance: null,
renderedComponent: [object CompositeComponent] {
currentElement: <Button />,
publicInstance: [object Button],
renderedComponent: [object DOMComponent] {
currentElement: <div />,
node: [object HTMLDivElement],
renderedChildren: []
}
}
}
In the DOM you would only see the
<div>
. However the internal instance tree contains both composite and host internal instances.
The composite internal instances need to store:
DOMComponent
or a
CompositeComponent
.
The host internal instances need to store:
DOMComponent
or a
CompositeComponent
.
If you’re struggling to imagine how an internal instance tree is structured in more complex applications, React DevTools can give you a close approximation, as it highlights host instances with grey, and composite instances with purple:
To complete this refactoring, we will introduce a function that mounts a complete tree into a container node and a public instance:
function mountTree(element, containerNode) {
// Create the top-level internal instance
var rootComponent = instantiateComponent(element);
// Mount the top-level component into the container
var node = rootComponent.mount();
containerNode.appendChild(node);
// Return the public instance it provides
var publicInstance = rootComponent.getPublicInstance();
return publicInstance;
}
var rootEl = document.getElementById('root');
mountTree(<App />, rootEl);
Now that we have internal instances that hold onto their children and the DOM nodes, we can implement unmounting. For a composite component, unmounting calls a lifecycle method and recurses.
class CompositeComponent {
// ...
unmount() {
// Call the lifecycle method if necessary
var publicInstance = this.publicInstance;
if (publicInstance) {
if (publicInstance.componentWillUnmount) {
publicInstance.componentWillUnmount();
}
}
// Unmount the single rendered component
var renderedComponent = this.renderedComponent;
renderedComponent.unmount();
}
}
For
DOMComponent
, unmounting tells each child to unmount:
class DOMComponent {
// ...
unmount() {
// Unmount all the children
var renderedChildren = this.renderedChildren;
renderedChildren.forEach(child => child.unmount());
}
}
In practice, unmounting DOM components also removes the event listeners and clears some caches, but we will skip those details.
We can now add a new top-level function called
unmountTree(containerNode)
that is similar to
ReactDOM.unmountComponentAtNode()
:
function unmountTree(containerNode) {
// Read the internal instance from a DOM node:
// (This doesn't work yet, we will need to change mountTree() to store it.)
var node = containerNode.firstChild;
var rootComponent = node._internalInstance;
// Unmount the tree and clear the container
rootComponent.unmount();
containerNode.innerHTML = '';
}
In order for this to work, we need to read an internal root instance from a DOM node. We will modify
mountTree()
to add the
_internalInstance
property to the root DOM node. We will also teach
mountTree()
to destroy any existing tree so it can be called multiple times:
function mountTree(element, containerNode) {
// Destroy any existing tree
if (containerNode.firstChild) {
unmountTree(containerNode);
}
// Create the top-level internal instance
var rootComponent = instantiateComponent(element);
// Mount the top-level component into the container
var node = rootComponent.mount();
containerNode.appendChild(node);
// Save a reference to the internal instance
node._internalInstance = rootComponent;
// Return the public instance it provides
var publicInstance = rootComponent.getPublicInstance();
return publicInstance;
}
Now, running
unmountTree()
, or running
mountTree()
repeatedly, removes the old tree and runs the
componentWillUnmount()
lifecycle method on components.
In the previous section, we implemented unmounting. However React wouldn’t be very useful if each prop change unmounted and mounted the whole tree. The goal of the reconciler is to reuse existing instances where possible to preserve the DOM and the state:
var rootEl = document.getElementById('root');
mountTree(<App />, rootEl);
// Should reuse the existing DOM:
mountTree(<App />, rootEl);
We will extend our internal instance contract with one more method. In addition to
mount()
and
unmount()
, both
DOMComponent
and
CompositeComponent
will implement a new method called
receive(nextElement)
:
class CompositeComponent {
// ...
receive(nextElement) {
// ...
}
}
class DOMComponent {
// ...
receive(nextElement) {
// ...
}
}
Its job is to do whatever is necessary to bring the component (and any of its children) up to date with the description provided by the
nextElement
.
This is the part that is often described as “virtual DOM diffing” although what really happens is that we walk the internal tree recursively and let each internal instance receive an update.
When a composite component receives a new element, we run the
componentWillUpdate()
lifecycle method.
Then we re-render the component with the new props, and get the next rendered element:
class CompositeComponent {
// ...
receive(nextElement) {
var prevProps = this.currentElement.props;
var publicInstance = this.publicInstance;
var prevRenderedComponent = this.renderedComponent;
var prevRenderedElement = prevRenderedComponent.currentElement;
// Update *own* element
this.currentElement = nextElement;
var type = nextElement.type;
var nextProps = nextElement.props;
// Figure out what the next render() output is
var nextRenderedElement;
if (isClass(type)) {
// Component class
// Call the lifecycle if necessary
if (publicInstance.componentWillUpdate) {
publicInstance.componentWillUpdate(nextProps);
}
// Update the props
publicInstance.props = nextProps;
// Re-render
nextRenderedElement = publicInstance.render();
} else if (typeof type === 'function') {
// Component function
nextRenderedElement = type(nextProps);
}
// ...
Next, we can look at the rendered element’s
type
. If the
type
has not changed since the last render, the component below can also be updated in place.
For example, if it returned
<Button color="red" />
the first time, and
<Button color="blue" />
the second time, we can just tell the corresponding internal instance to
receive()
the next element:
// ...
// If the rendered element type has not changed,
// reuse the existing component instance and exit.
if (prevRenderedElement.type === nextRenderedElement.type) {
prevRenderedComponent.receive(nextRenderedElement);
return;
}
// ...
However, if the next rendered element has a different
type
than the previously rendered element, we can’t update the internal instance. A
<button>
can’t “become” an
<input>
.
Instead, we have to unmount the existing internal instance and mount the new one corresponding to the rendered element type. For example, this is what happens when a component that previously rendered a
<button />
renders an
<input />
:
// ...
// If we reached this point, we need to unmount the previously
// mounted component, mount the new one, and swap their nodes.
// Find the old node because it will need to be replaced
var prevNode = prevRenderedComponent.getHostNode();
// Unmount the old child and mount a new child
prevRenderedComponent.unmount();
var nextRenderedComponent = instantiateComponent(nextRenderedElement);
var nextNode = nextRenderedComponent.mount();
// Replace the reference to the child
this.renderedComponent = nextRenderedComponent;
// Replace the old node with the new one
// Note: this is renderer-specific code and
// ideally should live outside of CompositeComponent:
prevNode.parentNode.replaceChild(nextNode, prevNode);
}
}
To sum this up, when a composite component receives a new element, it may either delegate the update to its rendered internal instance, or unmount it and mount a new one in its place.
There is another condition under which a component will re-mount rather than receive an element, and that is when the element’s
key
has changed. We don’t discuss
key
handling in this document because it adds more complexity to an already complex tutorial.
Note that we needed to add a method called
getHostNode()
to the internal instance contract so that it’s possible to locate the platform-specific node and replace it during the update. Its implementation is straightforward for both classes:
class CompositeComponent {
// ...
getHostNode() {
// Ask the rendered component to provide it.
// This will recursively drill down any composites.
return this.renderedComponent.getHostNode();
}
}
class DOMComponent {
// ...
getHostNode() {
return this.node;
}
}
Host component implementations, such as
DOMComponent
, update differently. When they receive an element, they need to update the underlying platform-specific view. In case of React DOM, this means updating the DOM attributes:
class DOMComponent {
// ...
receive(nextElement) {
var node = this.node;
var prevElement = this.currentElement;
var prevProps = prevElement.props;
var nextProps = nextElement.props;
this.currentElement = nextElement;
// Remove old attributes.
Object.keys(prevProps).forEach(propName => {
if (propName !== 'children' && !nextProps.hasOwnProperty(propName)) {
node.removeAttribute(propName);
}
});
// Set next attributes.
Object.keys(nextProps).forEach(propName => {
if (propName !== 'children') {
node.setAttribute(propName, nextProps[propName]);
}
});
// ...
Then, host components need to update their children. Unlike composite components, they might contain more than a single child.
In this simplified example, we use an array of internal instances and iterate over it, either updating or replacing the internal instances depending on whether the received
type
matches their previous
type
. The real reconciler also takes element’s
key
in the account and track moves in addition to insertions and deletions, but we will omit this logic.
We collect DOM operations on children in a list so we can execute them in batch:
// ...
// These are arrays of React elements:
var prevChildren = prevProps.children || [];
if (!Array.isArray(prevChildren)) {
prevChildren = [prevChildren];
}
var nextChildren = nextProps.children || [];
if (!Array.isArray(nextChildren)) {
nextChildren = [nextChildren];
}
// These are arrays of internal instances:
var prevRenderedChildren = this.renderedChildren;
var nextRenderedChildren = [];
// As we iterate over children, we will add operations to the array.
var operationQueue = [];
// Note: the section below is extremely simplified!
// It doesn't handle reorders, children with holes, or keys.
// It only exists to illustrate the overall flow, not the specifics.
for (var i = 0; i < nextChildren.length; i++) {
// Try to get an existing internal instance for this child
var prevChild = prevRenderedChildren[i];
// If there is no internal instance under this index,
// a child has been appended to the end. Create a new
// internal instance, mount it, and use its node.
if (!prevChild) {
var nextChild = instantiateComponent(nextChildren[i]);
var node = nextChild.mount();
// Record that we need to append a node
operationQueue.push({type: 'ADD', node});
nextRenderedChildren.push(nextChild);
continue;
}
// We can only update the instance if its element's type matches.
// For example, <Button size="small" /> can be updated to
// <Button size="large" /> but not to an <App />.
var canUpdate = prevChildren[i].type === nextChildren[i].type;
// If we can't update an existing instance, we have to unmount it
// and mount a new one instead of it.
if (!canUpdate) {
var prevNode = prevChild.getHostNode();
prevChild.unmount();
var nextChild = instantiateComponent(nextChildren[i]);
var nextNode = nextChild.mount();
// Record that we need to swap the nodes
operationQueue.push({type: 'REPLACE', prevNode, nextNode});
nextRenderedChildren.push(nextChild);
continue;
}
// If we can update an existing internal instance,
// just let it receive the next element and handle its own update.
prevChild.receive(nextChildren[i]);
nextRenderedChildren.push(prevChild);
}
// Finally, unmount any children that don't exist:
for (var j = nextChildren.length; j < prevChildren.length; j++) {
var prevChild = prevRenderedChildren[j];
var node = prevChild.getHostNode();
prevChild.unmount();
// Record that we need to remove the node
operationQueue.push({type: 'REMOVE', node});
}
// Point the list of rendered children to the updated version.
this.renderedChildren = nextRenderedChildren;
// ...
As the last step, we execute the DOM operations. Again, the real reconciler code is more complex because it also handles moves:
// ...
// Process the operation queue.
while (operationQueue.length > 0) {
var operation = operationQueue.shift();
switch (operation.type) {
case 'ADD':
this.node.appendChild(operation.node);
break;
case 'REPLACE':
this.node.replaceChild(operation.nextNode, operation.prevNode);
break;
case 'REMOVE':
this.node.removeChild(operation.node);
break;
}
}
}
}
And that is it for updating host components.
Now that both
CompositeComponent
and
DOMComponent
implement the
receive(nextElement)
method, we can change the top-level
mountTree()
function to use it when the element
type
is the same as it was the last time:
function mountTree(element, containerNode) {
// Check for an existing tree
if (containerNode.firstChild) {
var prevNode = containerNode.firstChild;
var prevRootComponent = prevNode._internalInstance;
var prevElement = prevRootComponent.currentElement;
// If we can, reuse the existing root component
if (prevElement.type === element.type) {
prevRootComponent.receive(element);
return;
}
// Otherwise, unmount the existing tree
unmountTree(containerNode);
}
// ...
}
Now calling
mountTree()
two times with the same type isn’t destructive:
var rootEl = document.getElementById('root');
mountTree(<App />, rootEl);
// Reuses the existing DOM:
mountTree(<App />, rootEl);
These are the basics of how React works internally.
This document is simplified compared to the real codebase. There are a few important aspects we didn’t address:
null
, and the reconciler can handle “empty slots” in arrays and rendered output.
key
from the elements, and uses it to establish which internal instance corresponds to which element in an array. A bulk of complexity in the actual React implementation is related to that.
null
.
ReactDOMComponent
as the host internal instance implementation.
ReactMultiChild
which is used by the host internal instance class implementations both in React DOM and React Native.
setState()
in composite components. Multiple updates inside event handlers get batched into a single update.
componentDidMount()
and
componentDidUpdate()
, get collected into “callback queues” and are executed in a single batch.
ReactMount
is where the code like
mountTree()
and
unmountTree()
from this tutorial lives. It takes care of mounting and unmounting top-level components.
ReactNativeMount
is its React Native analog.
ReactDOMComponent
is the equivalent of
DOMComponent
in this tutorial. It implements the host component class for React DOM renderer.
ReactNativeBaseComponent
is its React Native analog.
ReactCompositeComponent
is the equivalent of
CompositeComponent
in this tutorial. It handles calling user-defined components and maintaining their state.
instantiateReactComponent
contains the switch that picks the right internal instance class to construct for an element. It is equivalent to
instantiateComponent()
in this tutorial.
ReactReconciler
is a wrapper with
mountComponent()
,
receiveComponent()
, and
unmountComponent()
methods. It calls the underlying implementations on the internal instances, but also includes some code around them that is shared by all internal instance implementations.
ReactChildReconciler
implements the logic for mounting, updating, and unmounting children according to the
key
of their elements.
ReactMultiChild
implements processing the operation queue for child insertions, deletions, and moves independently of the renderer.
mount()
,
receive()
, and
unmount()
are really called
mountComponent()
,
receiveComponent()
, and
unmountComponent()
in React codebase for legacy reasons, but they receive elements.
_currentElement
. They are considered to be read-only public fields throughout the codebase.
Stack reconciler has inherent limitations such as being synchronous and unable to interrupt the work or split it in chunks. There is a work in progress on the new Fiber reconciler with a completely different architecture. In the future, we intend to replace stack reconciler with it, but at the moment it is far from feature parity.
Read the next section to learn about the guiding principles we use for React development.
We wrote this document so that you have a better idea of how we decide what React does and what React doesn’t do, and what our development philosophy is like. While we are excited to see community contributions, we are not likely to choose a path that violates one or more of these principles.
Note:
This document assumes a strong understanding of React. It describes the design principles of React itself , not React components or applications.
For an introduction to React, check out Thinking in React instead.
The key feature of React is composition of components. Components written by different people should work well together. It is important to us that you can add functionality to a component without causing rippling changes throughout the codebase.
For example, it should be possible to introduce some local state into a component without changing any of the components using it. Similarly, it should be possible to add some initialization and teardown code to any component when necessary.
There is nothing “bad” about using state or lifecycle methods in components. Like any powerful feature, they should be used in moderation, but we have no intention to remove them. On the contrary, we think they are integral parts of what makes React useful. We might enable more functional patterns in the future, but both local state and lifecycle methods will be a part of that model.
Components are often described as “just functions” but in our view they need to be more than that to be useful. In React, components describe any composable behavior, and this includes rendering, lifecycle, and state. Some external libraries like Relay augment components with other responsibilities such as describing data dependencies. It is possible that those ideas might make it back into React too in some form.
In general we resist adding features that can be implemented in userland. We don’t want to bloat your apps with useless library code. However, there are exceptions to this.
For example, if React didn’t provide support for local state or lifecycle methods, people would create custom abstractions for them. When there are multiple abstractions competing, React can’t enforce or take advantage of the properties of either of them. It has to work with the lowest common denominator.
This is why sometimes we add features to React itself. If we notice that many components implement a certain feature in incompatible or inefficient ways, we might prefer to bake it into React. We don’t do it lightly. When we do it, it’s because we are confident that raising the abstraction level benefits the whole ecosystem. State, lifecycle methods, cross-browser event normalization are good examples of this.
We always discuss such improvement proposals with the community. You can find some of those discussions by the “big picture” label on the React issue tracker.
React is pragmatic. It is driven by the needs of the products written at Facebook. While it is influenced by some paradigms that are not yet fully mainstream such as functional programming, staying accessible to a wide range of developers with different skills and experience levels is an explicit goal of the project.
If we want to deprecate a pattern that we don’t like, it is our responsibility to consider all existing use cases for it and educate the community about the alternatives before we deprecate it. If some pattern that is useful for building apps is hard to express in a declarative way, we will provide an imperative API for it. If we can’t figure out a perfect API for something that we found necessary in many apps, we will provide a temporary subpar working API as long as it is possible to get rid of it later and it leaves the door open for future improvements.
We value API stability. At Facebook, we have more than 50 thousand components using React. Many other companies, including Twitter and Airbnb, are also heavy users of React. This is why we are usually reluctant to change public APIs or behavior.
However we think stability in the sense of “nothing changes” is overrated. It quickly turns into stagnation. Instead, we prefer the stability in the sense of “It is heavily used in production, and when something changes, there is a clear (and preferably automated) migration path.”
When we deprecate a pattern, we study its internal usage at Facebook and add deprecation warnings. They let us assess the impact of the change. Sometimes we back out if we see that it is too early, and we need to think more strategically about getting the codebases to the point where they are ready for this change.
If we are confident that the change is not too disruptive and the migration strategy is viable for all use cases, we release the deprecation warning to the open source community. We are closely in touch with many users of React outside of Facebook, and we monitor popular open source projects and guide them in fixing those deprecations.
Given the sheer size of the Facebook React codebase, successful internal migration is often a good indicator that other companies won’t have problems either. Nevertheless sometimes people point out additional use cases we haven’t thought of, and we add escape hatches for them or rethink our approach.
We don’t deprecate anything without a good reason. We recognize that sometimes deprecations warnings cause frustration but we add them because deprecations clean up the road for the improvements and new features that we and many people in the community consider valuable.
For example, we added a warning about unknown DOM props in React 15.2.0. Many projects were affected by this. However fixing this warning is important so that we can introduce the support for custom attributes to React. There is a reason like this behind every deprecation that we add.
When we add a deprecation warning, we keep it for the rest of the current major version, and change the behavior in the next major version. If there is a lot of repetitive manual work involved, we release a codemod script that automates most of the change. Codemods enable us to move forward without stagnation in a massive codebase, and we encourage you to use them as well.
You can find the codemods that we released in the react-codemod repository.
We place high value in interoperability with existing systems and gradual adoption. Facebook has a massive non-React codebase. Its website uses a mix of a server-side component system called XHP, internal UI libraries that came before React, and React itself. It is important to us that any product team can start using React for a small feature rather than rewrite their code to bet on it.
This is why React provides escape hatches to work with mutable models, and tries to work well together with other UI libraries. You can wrap an existing imperative UI into a declarative component, and vice versa. This is crucial for gradual adoption.
Even when your components are described as functions, when you use React you don’t call them directly. Every component returns a description of what needs to be rendered, and that description may include both user-written components like
<LikeButton>
and platform-specific components like
<div>
. It is up to React to “unroll”
<LikeButton>
at some point in the future and actually apply changes to the UI tree according to the render results of the components recursively.
This is a subtle distinction but a powerful one. Since you don’t call that component function but let React call it, it means React has the power to delay calling it if necessary. In its current implementation React walks the tree recursively and calls render functions of the whole updated tree during a single tick. However in the future it might start delaying some updates to avoid dropping frames.
This is a common theme in React design. Some popular libraries implement the “push” approach where computations are performed when the new data is available. React, however, sticks to the “pull” approach where computations can be delayed until necessary.
React is not a generic data processing library. It is a library for building user interfaces. We think that it is uniquely positioned in an app to know which computations are relevant right now and which are not.
If something is offscreen, we can delay any logic related to it. If data is arriving faster than the frame rate, we can coalesce and batch updates. We can prioritize work coming from user interactions (such as an animation caused by a button click) over less important background work (such as rendering new content just loaded from the network) to avoid dropping frames.
To be clear, we are not taking advantage of this right now. However the freedom to do something like this is why we prefer to have control over scheduling, and why
setState()
is asynchronous. Conceptually, we think of it as “scheduling an update”.
The control over scheduling would be harder for us to gain if we let the user directly compose views with a “push” based paradigm common in some variations of Functional Reactive Programming. We want to own the “glue” code.
It is a key goal for React that the amount of the user code that executes before yielding back into React is minimal. This ensures that React retains the capability to schedule and split work in chunks according to what it knows about the UI.
There is an internal joke in the team that React should have been called “Schedule” because React does not want to be fully “reactive”.
Providing a good developer experience is important to us.
For example, we maintain React DevTools which let you inspect the React component tree in Chrome and Firefox. We have heard that it brings a big productivity boost both to the Facebook engineers and to the community.
We also try to go an extra mile to provide helpful developer warnings. For example, React warns you in development if you nest tags in a way that the browser doesn’t understand, or if you make a common typo in the API. Developer warnings and the related checks are the main reason why the development version of React is slower than the production version.
The usage patterns that we see internally at Facebook help us understand what the common mistakes are, and how to prevent them early. When we add new features, we try to anticipate the common mistakes and warn about them.
We are always looking out for ways to improve the developer experience. We love to hear your suggestions and accept your contributions to make it even better.
When something goes wrong, it is important that you have breadcrumbs to trace the mistake to its source in the codebase. In React, props and state are those breadcrumbs.
If you see something wrong on the screen, you can open React DevTools, find the component responsible for rendering, and then see if the props and state are correct. If they are, you know that the problem is in the component’s
render()
function, or some function that is called by
render()
. The problem is isolated.
If the state is wrong, you know that the problem is caused by one of the
setState()
calls in this file. This, too, is relatively simple to locate and fix because usually there are only a few
setState()
calls in a single file.
If the props are wrong, you can traverse the tree up in the inspector, looking for the component that first “poisoned the well” by passing bad props down.
This ability to trace any UI to the data that produced it in the form of current props and state is very important to React. It is an explicit design goal that state is not “trapped” in closures and combinators, and is available to React directly.
While the UI is dynamic, we believe that synchronous
render()
functions of props and state turn debugging from guesswork into a boring but finite procedure. We would like to preserve this constraint in React even though it makes some use cases, like complex animations, harder.
We find global runtime configuration options to be problematic.
For example, it is occasionally requested that we implement a function like
React.configure(options)
or
React.register(component)
. However this poses multiple problems, and we are not aware of good solutions to them.
What if somebody calls such a function from a third-party component library? What if one React app embeds another React app, and their desired configurations are incompatible? How can a third-party component specify that it requires a particular configuration? We think that global configuration doesn’t work well with composition. Since composition is central to React, we don’t provide global configuration in code.
We do, however, provide some global configuration on the build level. For example, we provide separate development and production builds. We may also add a profiling build in the future, and we are open to considering other build flags.
We see the value of React in the way it allows us to write components that have fewer bugs and compose together well. DOM is the original rendering target for React but React Native is just as important both to Facebook and the community.
Being renderer-agnostic is an important design constraint of React. It adds some overhead in the internal representations. On the other hand, any improvements to the core translate across platforms.
Having a single programming model lets us form engineering teams around products instead of platforms. So far the tradeoff has been worth it for us.
We try to provide elegant APIs where possible. We are much less concerned with the implementation being elegant. The real world is far from perfect, and to a reasonable extent we prefer to put the ugly code into the library if it means the user does not have to write it. When we evaluate new code, we are looking for an implementation that is correct, performant and affords a good developer experience. Elegance is secondary.
We prefer boring code to clever code. Code is disposable and often changes. So it is important that it doesn’t introduce new internal abstractions unless absolutely necessary. Verbose code that is easy to move around, change and remove is preferred to elegant code that is prematurely abstracted and hard to change.
Some commonly used APIs have verbose names. For example, we use
componentDidMount()
instead of
didMount()
or
onMount()
. This is intentional. The goal is to make the points of interaction with the library highly visible.
In a massive codebase like Facebook, being able to search for uses of specific APIs is very important. We value distinct verbose names, and especially for the features that should be used sparingly. For example,
dangerouslySetInnerHTML
is hard to miss in a code review.
Optimizing for search is also important because of our reliance on codemods to make breaking changes. We want it to be easy and safe to apply vast automated changes across the codebase, and unique verbose names help us achieve this. Similarly, distinctive names make it easy to write custom lint rules about using React without worrying about potential false positives.
JSX plays a similar role. While it is not required with React, we use it extensively at Facebook both for aesthetic and pragmatic reasons.
In our codebase, JSX provides an unambiguous hint to the tools that they are dealing with a React element tree. This makes it possible to add build-time optimizations such as hoisting constant elements, safely lint and codemod internal component usage, and include JSX source location into the warnings.
We try our best to address the problems raised by the community. However we are likely to prioritize the issues that people are also experiencing internally at Facebook. Perhaps counter-intuitively, we think this is the main reason why the community can bet on React.
Heavy internal usage gives us the confidence that React won’t disappear tomorrow. React was created at Facebook to solve its problems. It brings tangible business value to the company and is used in many of its products. Dogfooding it means that our vision stays sharp and we have a focused direction going forward.
This doesn’t mean that we ignore the issues raised by the community. For example, we added support for web components and SVG to React even though we don’t rely on either of them internally. We are actively listening to your pain points and address them to the best of our ability. The community is what makes React special to us, and we are honored to contribute back.
After releasing many open source projects at Facebook, we have learned that trying to make everyone happy at the same time produced projects with poor focus that didn’t grow well. Instead, we found that picking a small audience and focusing on making them happy brings a positive net effect. That’s exactly what we did with React, and so far solving the problems encountered by Facebook product teams has translated well to the open source community.
The downside of this approach is that sometimes we fail to give enough focus to the things that Facebook teams don’t have to deal with, such as the “getting started” experience. We are acutely aware of this, and we are thinking of how to improve in a way that would benefit everyone in the community without making the same mistakes we did with open source projects before.
You can use any AJAX library you like with React. Some popular ones are Axios, jQuery AJAX, and the browser built-in window.fetch.
You should populate data with AJAX calls in the
componentDidMount
lifecycle method. This is so you can use
setState
to update your component when the data is retrieved.
The component below demonstrates how to make an AJAX call in
componentDidMount
to populate local component state.
The example API returns a JSON object like this:
{
"items": [
{ "id": 1, "name": "Apples", "price": "$2" },
{ "id": 2, "name": "Peaches", "price": "$5" }
]
}
class MyComponent extends React.Component {
constructor(props) {
super(props);
this.state = {
error: null,
isLoaded: false,
items: []
};
}
componentDidMount() {
fetch("https://api.example.com/items")
.then(res => res.json())
.then(
(result) => {
this.setState({
isLoaded: true,
items: result.items
});
},
// Note: it's important to handle errors here
// instead of a catch() block so that we don't swallow
// exceptions from actual bugs in components.
(error) => {
this.setState({
isLoaded: true,
error
});
}
)
}
render() {
const { error, isLoaded, items } = this.state;
if (error) {
return <div>Error: {error.message}</div>;
} else if (!isLoaded) {
return <div>Loading...</div>;
} else {
return (
<ul>
{items.map(item => (
<li key={item.id}>
{item.name} {item.price}
</li>
))}
</ul>
);
}
}
}
Here is the equivalent with Hooks:
function MyComponent() {
const [error, setError] = useState(null);
const [isLoaded, setIsLoaded] = useState(false);
const [items, setItems] = useState([]);
// Note: the empty deps array [] means
// this useEffect will run once
// similar to componentDidMount()
useEffect(() => {
fetch("https://api.example.com/items")
.then(res => res.json())
.then(
(result) => {
setIsLoaded(true);
setItems(result);
},
// Note: it's important to handle errors here
// instead of a catch() block so that we don't swallow
// exceptions from actual bugs in components.
(error) => {
setIsLoaded(true);
setError(error);
}
)
}, [])
if (error) {
return <div>Error: {error.message}</div>;
} else if (!isLoaded) {
return <div>Loading...</div>;
} else {
return (
<ul>
{items.map(item => (
<li key={item.id}>
{item.name} {item.price}
</li>
))}
</ul>
);
}
}
No! Check out “React Without JSX” to learn more.
No! Check out “React Without ES6” to learn more.
<div>
{/* Comment goes here */}
Hello, {name}!
</div>
<div>
{/* It also works
for multi-line comments. */}
Hello, {name}!
</div>
Pass event handlers and other functions as props to child components:
<button onClick={this.handleClick}>
If you need to have access to the parent component in the handler, you also need to bind the function to the component instance (see below).
There are several ways to make sure functions have access to component attributes like
this.props
and
this.state
, depending on which syntax and build steps you are using.
class Foo extends Component {
constructor(props) {
super(props);
this.handleClick = this.handleClick.bind(this);
}
handleClick() {
console.log('Click happened');
}
render() {
return <button onClick={this.handleClick}>Click Me</button>;
}
}
class Foo extends Component {
handleClick = () => {
console.log('Click happened');
};
render() {
return <button onClick={this.handleClick}>Click Me</button>;
}
}
class Foo extends Component {
handleClick() {
console.log('Click happened');
}
render() {
return <button onClick={this.handleClick.bind(this)}>Click Me</button>;
}
}
Note:
Using
Function.prototype.bind
in render creates a new function each time the component renders, which may have performance implications (see below).
class Foo extends Component {
handleClick() {
console.log('Click happened');
}
render() {
return <button onClick={() => this.handleClick()}>Click Me</button>;
}
}
Note:
Using an arrow function in render creates a new function each time the component renders, which may break optimizations based on strict identity comparison.
Generally speaking, yes, it is OK, and it is often the easiest way to pass parameters to callback functions.
If you do have performance issues, by all means, optimize!
In JavaScript, these two code snippets are not equivalent:
obj.method();
var method = obj.method;
method();
Binding methods helps ensure that the second snippet works the same way as the first one.
With React, typically you only need to bind the methods you
pass
to other components. For example,
<button onClick={this.handleClick}>
passes
this.handleClick
so you want to bind it. However, it is unnecessary to bind the
render
method or the lifecycle methods: we don’t pass them to other components.
This post by Yehuda Katz explains what binding is, and how functions work in JavaScript, in detail.
Make sure you aren’t calling the function when you pass it to the component:
render() {
// Wrong: handleClick is called instead of passed as a reference!
return <button onClick={this.handleClick()}>Click Me</button>
}
Instead, pass the function itself (without parens):
render() {
// Correct: handleClick is passed as a reference!
return <button onClick={this.handleClick}>Click Me</button>
}
You can use an arrow function to wrap around an event handler and pass parameters:
<button onClick={() => this.handleClick(id)} />
This is equivalent to calling
.bind
:
<button onClick={this.handleClick.bind(this, id)} />
const A = 65 // ASCII character code
class Alphabet extends React.Component {
constructor(props) {
super(props);
this.state = {
justClicked: null,
letters: Array.from({length: 26}, (_, i) => String.fromCharCode(A + i))
};
}
handleClick(letter) {
this.setState({ justClicked: letter });
}
render() {
return (
<div>
Just clicked: {this.state.justClicked}
<ul>
{this.state.letters.map(letter =>
<li key={letter} onClick={() => this.handleClick(letter)}>
{letter}
</li>
)}
</ul>
</div>
)
}
}
Alternately, you can use DOM APIs to store data needed for event handlers. Consider this approach if you need to optimize a large number of elements or have a render tree that relies on React.PureComponent equality checks.
const A = 65 // ASCII character code
class Alphabet extends React.Component {
constructor(props) {
super(props);
this.handleClick = this.handleClick.bind(this);
this.state = {
justClicked: null,
letters: Array.from({length: 26}, (_, i) => String.fromCharCode(A + i))
};
}
handleClick(e) {
this.setState({
justClicked: e.target.dataset.letter
});
}
render() {
return (
<div>
Just clicked: {this.state.justClicked}
<ul>
{this.state.letters.map(letter =>
<li key={letter} data-letter={letter} onClick={this.handleClick}>
{letter}
</li>
)}
</ul>
</div>
)
}
}
If you have an event handler such as
onClick
or
onScroll
and want to prevent the callback from being fired too quickly, then you can limit the rate at which callback is executed. This can be done by using:
_.throttle
)
_.debounce
)
requestAnimationFrame
throttling
: sample changes based on
requestAnimationFrame
(eg
raf-schd
)
See this visualization for a comparison of
throttle
and
debounce
functions.
Note:
_.debounce
,_.throttle
andraf-schd
provide acancel
method to cancel delayed callbacks. You should either call this method fromcomponentWillUnmount
or check to ensure that the component is still mounted within the delayed function.
Throttling prevents a function from being called more than once in a given window of time. The example below throttles a “click” handler to prevent calling it more than once per second.
import throttle from 'lodash.throttle';
class LoadMoreButton extends React.Component {
constructor(props) {
super(props);
this.handleClick = this.handleClick.bind(this);
this.handleClickThrottled = throttle(this.handleClick, 1000);
}
componentWillUnmount() {
this.handleClickThrottled.cancel();
}
render() {
return <button onClick={this.handleClickThrottled}>Load More</button>;
}
handleClick() {
this.props.loadMore();
}
}
Debouncing ensures that a function will not be executed until after a certain amount of time has passed since it was last called. This can be useful when you have to perform some expensive calculation in response to an event that might dispatch rapidly (eg scroll or keyboard events). The example below debounces text input with a 250ms delay.
import debounce from 'lodash.debounce';
class Searchbox extends React.Component {
constructor(props) {
super(props);
this.handleChange = this.handleChange.bind(this);
this.emitChangeDebounced = debounce(this.emitChange, 250);
}
componentWillUnmount() {
this.emitChangeDebounced.cancel();
}
render() {
return (
<input
type="text"
onChange={this.handleChange}
placeholder="Search..."
defaultValue={this.props.value}
/>
);
}
handleChange(e) {
this.emitChangeDebounced(e.target.value);
}
emitChange(value) {
this.props.onChange(value);
}
}
requestAnimationFrame
throttling
requestAnimationFrame
is a way of queuing a function to be executed in the browser at the optimal time for rendering performance. A function that is queued with
requestAnimationFrame
will fire in the next frame. The browser will work hard to ensure that there are 60 frames per second (60 fps). However, if the browser is unable to it will naturally
limit
the amount of frames in a second. For example, a device might only be able to handle 30 fps and so you will only get 30 frames in that second. Using
requestAnimationFrame
for throttling is a useful technique in that it prevents you from doing more than 60 updates in a second. If you are doing 100 updates in a second this creates additional work for the browser that the user will not see anyway.
Note:
Using this technique will only capture the last published value in a frame. You can see an example of how this optimization works on
MDN
import rafSchedule from 'raf-schd';
class ScrollListener extends React.Component {
constructor(props) {
super(props);
this.handleScroll = this.handleScroll.bind(this);
// Create a new function to schedule updates.
this.scheduleUpdate = rafSchedule(
point => this.props.onScroll(point)
);
}
handleScroll(e) {
// When we receive a scroll event, schedule an update.
// If we receive many updates within a frame, we'll only publish the latest value.
this.scheduleUpdate({ x: e.clientX, y: e.clientY });
}
componentWillUnmount() {
// Cancel any pending updates since we're unmounting.
this.scheduleUpdate.cancel();
}
render() {
return (
<div
style={{ overflow: 'scroll' }}
onScroll={this.handleScroll}
>
<img src="/my-huge-image.jpg" />
</div>
);
}
}
When testing your rate limiting code works correctly it is helpful to have the ability to fast forward time. If you are using
jest
then you can use
mock timers
to fast forward time. If you are using
requestAnimationFrame
throttling then you may find
raf-stub
to be a useful tool to control the ticking of animation frames.